3D Tool

View FBX Models and Animations in Your Browser

Upload an FBX file to inspect geometry and play back embedded animations. Override materials with a custom color or texture, toggle wireframe, cycle through lighting environments, and export a PNG screenshot.

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View FBX Models and Animations in Your Browser
Free Tool

FBX 3D Model Viewer

Upload an FBX file to view geometry and play embedded animations. Override materials with a color or texture, toggle wireframe, and export a screenshot.

Drop your FBX file here

or click to browse your files

Supports .fbx (Autodesk Filmbox)

An animated FBX character model playing back in a browser viewer
01

Animation Playback

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Changing the material color on an FBX model in a browser viewer
02

Material Override

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FBX model in wireframe mode in a browser viewer
03

Wireframe, Lighting, and Screenshot

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How It Works

View an FBX model in three steps

1

Upload your FBX file

Drag an FBX file onto the drop zone or click to browse. The FBXLoader parses the scene hierarchy, geometry, and any embedded AnimationClips. The model is automatically normalised to fit the viewport.

2

Play animations and set material

If the file contains animations, a play/pause control appears. Click Play to start any embedded animation clip. Switch between Color and Texture material modes using the toolbar — pick a custom color or upload a PNG/JPG to override all mesh materials.

3

Inspect, switch lighting, and export

Orbit, zoom, and pan around the model. Toggle wireframe to check mesh topology. Switch between ten environment lighting presets. Snap to camera presets and capture a PNG screenshot for documentation or team review.

Deep Dive

What the FBX Viewer Supports

Designed for game artists, animators, and technical directors who need a quick way to preview FBX files without opening Maya, 3ds Max, or Blender.

What the FBX Viewer Supports
01

FBX geometry and scene hierarchy

The viewer uses the Three.js FBXLoader which parses the full scene hierarchy including parent/child node transforms. Geometry from all mesh nodes is rendered in a single WebGL canvas, preserving the relative positions and orientations defined in the FBX scene.

FormatFBX (Filmbox, Autodesk)
02

Animation playback

FBXLoader extracts AnimationClip objects from the file and attaches them to the scene's AnimationMixer. The viewer plays all clips simultaneously and provides a play/pause button. This covers skeletal (bone) animations, morph target animations, and node transform keyframes.

AnimationAnimationMixer, all clips, play/pause
03

Material override — color

FBX uses Autodesk-specific material models (Lambert, Phong, FBX Standard Surface) that do not map cleanly to WebGL PBR shading. The viewer replaces all mesh materials with a MeshStandardMaterial using a color you choose via the color picker — consistent, predictable rendering for every mesh.

MaterialMeshStandardMaterial, roughness 0.5, metalness 0.2
04

Material override — texture

Upload a PNG or JPG texture from the toolbar to apply it as the diffuse map across all meshes in the scene. Switching between color and texture mode is instant and does not require reloading the FBX geometry.

Texture formatsPNG, JPG, JPEG
05

Automatic model normalisation

FBX files may be exported in any unit system (centimetres, metres, inches). The viewer computes the scene bounding box, scales the model to fit a 2-unit viewport, and places the base at ground level — consistent presentation regardless of export settings.

06

Camera presets and screenshot

Snap to Perspective, Front, Top, or Right views with one click. Enable auto-rotation for a turntable preview. Export the current viewport as a PNG — named after the source FBX file — useful for game asset reviews, client sign-offs, and documentation.

CameraPerspective, Front, Top, Right
ExportPNG, named after the source file
Benefits

Why Use the FBX Viewer

🎬

Animation Playback

Play back embedded AnimationClips from game characters, rigged props, and architectural walkthroughs.

🎨

Material Override

Replace proprietary Autodesk materials with a clean color or texture for consistent PBR rendering.

🔍

Wireframe Inspection

Toggle wireframe to check triangle topology and skeletal mesh structure before handoff.

📸

Screenshot Export

Capture any camera angle as a PNG for game asset reviews, client sign-offs, or sprint documentation.

Who Uses It

Who Uses a Browser-Based FBX Viewer

FBX is the most common interchange format in game and film production. Artists, engineers, and reviewers need a fast way to check assets without a full DCC tool.

People using an FBX viewer for game development, animation, and design review
01

Game Artists

Quickly preview FBX character and prop exports from Maya, 3ds Max, or Blender before importing into Unreal Engine or Unity. Verify animation clips play correctly, check mesh topology in wireframe mode, and confirm the model is oriented correctly without opening a full game engine project.

02

Animators

Preview animation exports directly in a browser. Play back all embedded clips to verify timing, check for popping frames, and confirm that skeletal rigs and morph targets are exported correctly. Useful for a quick sanity check before uploading to a project pipeline.

03

Technical Directors and Pipeline TDs

Verify FBX exports from DCC tools meet pipeline requirements. Check that scene hierarchies are correct, geometry is properly normalised, and animation data is present. Confirm the file is valid before routing it to artists or importing it into a game engine.

04

Game Producers and Art Directors

Review 3D art assets without needing a game engine or 3D DCC tool installed. Open FBX files from a shared drive or email attachment in a browser to approve or reject art during sprint reviews. Capture screenshots for documentation without artist time.

05

Architectural Visualisation Teams

Preview FBX exports from Revit, SketchUp, or ArchiCAD. FBX is a common interchange format for architectural models. Inspect building geometry, check LOD levels, and verify that scene hierarchy and naming conventions are correct before rendering.

06

Students and Educators

Load FBX assignments in a browser without needing Maya or 3ds Max licences on every machine. Review student work, check animation submissions, and evaluate model topology during critiques using any device with a modern browser.

Frequently Asked Questions

What is an FBX file?

FBX (Filmbox) is a proprietary 3D file format developed by Kaydara and later acquired by Autodesk in 2006. It is the most common interchange format in game development, film production, and architectural visualisation. FBX can store complete 3D scenes including geometry, materials, textures, skeleton rigs, animation clips, cameras, and lights. Unlike open formats such as glTF or OBJ, the full FBX specification is not publicly documented.

Can the viewer play FBX animations?

Yes. The Three.js FBXLoader extracts AnimationClip objects from the file and the viewer plays them back using a Three.js AnimationMixer. A Play/Pause button appears automatically when the FBX contains animation data. All clips in the file are played simultaneously at the current time.

Why are the original FBX materials replaced?

FBX uses Autodesk-proprietary material models (Lambert, Phong, FBX Standard Surface) that rely on shaders and textures that reference files on the original artist's machine. These references cannot be resolved in a browser context. The viewer replaces all mesh materials with a standard PBR material so the geometry renders cleanly and predictably. You can choose any color or upload a texture to use as the override.

How do I change the material?

Use the Color and Texture buttons in the right toolbar. In Color mode, click the color swatch to open a color picker and choose any hue. In Texture mode, click the image icon to upload a PNG or JPG file which will be applied to all mesh surfaces. Switching between modes is instant and does not reload the FBX.

How do I navigate the model?

Left-click and drag to orbit. Scroll the mouse wheel to zoom. Right-click and drag to pan. Use the P/F/T/R buttons to snap to Perspective, Front, Top, and Right camera presets.

What does wireframe mode do?

Wireframe mode renders only triangle edges across all meshes in the scene. Useful for inspecting polygon density, checking skeletal mesh topology, verifying LOD levels, and confirming that geometry is correctly tessellated before game engine import.

Why does my FBX model appear at the wrong scale?

FBX files can be exported in different unit systems (centimetres, metres, feet, inches). The viewer automatically normalises every model to fit a consistent 2-unit bounding box so it always renders at a readable size. This means very large architectural models and very small mechanical parts both fit in the viewport, but the displayed scale does not correspond to the real-world size.

Is there a file size limit?

There is no server-imposed limit because all processing happens in your browser using your GPU. Very large FBX files (over 100 MB) with dense geometry may load slowly on lower-powered devices. Most game-ready assets under 50 MB load and play back smoothly.

Get Started Free

Ready to Inspect Your FBX File?

Upload an FBX file, play animations, override materials, inspect the mesh, then export a screenshot.