3D Tool

Customize Any 3D Model Without Installing Software

Upload a GLB file and edit materials, apply textures, add text or logo overlays, and switch lighting environments. Export your result as GLB or USDZ for iOS AR.

Open Editor
Customize Any 3D Model Without Installing Software
Free Tool

GLB Model Editor

Edit materials, apply textures, add overlays, and export your 3D model as GLB or USDZ — all in the browser.

Drop your GLB file here

or click to browse

GLB format only

GLB 3D model being dragged into the browser editor
01

Upload Any GLB Model

Open Editor
Material color and texture controls for a 3D model
02

Edit Materials and Apply Textures

Open Editor
Exporting 3D model to GLB or USDZ format
03

Export to GLB or USDZ

Open Editor
How It Works

Edit a GLB model in three steps

1

Upload your GLB file

Drag a GLB file onto the editor or click to browse. The model renders in the WebGL canvas. Orbit, zoom, and pan with mouse or touch controls.

2

Edit materials, textures, and overlays

Use the side panel to change material colors, metalness, and roughness. Apply image textures to any mesh surface. Add 3D text or logo overlays positioned anywhere on the model.

3

Export in your preferred format

Click Export GLB for a standard binary GLTF file, or Export USDZ for Apple AR Quick Look compatibility. The download includes all edits, textures, and animations.

Deep Dive

What the GLB Editor Can Do

From material tweaks to full AR export, the editor covers the most common customization tasks without requiring a desktop 3D application.

What the GLB Editor Can Do
01

PBR material editing

Every mesh in the model has Physically Based Rendering (PBR) properties: base color, metalness, roughness, and emissive color and intensity. The editor exposes all of these per-material, so you can simulate metal, plastic, cloth, or glow effects without touching any 3D software.

PropertiesColor, metalness, roughness, emissive
02

Image texture application

Upload a PNG or JPG and apply it as the texture on any material. The editor handles UV mapping coordination and texture wrapping automatically. Scale offsets let you tile or center the texture on the surface.

03

Text and logo overlays

Add 3D text labels or flat logo images positioned at any point in the model space. Useful for branding prototypes, adding labels to product models, or creating AR instructional overlays.

Text3D extruded with adjustable size and color
LogoFlat image plane, scalable and positionable
04

Environment and lighting presets

Switch between environment presets (sunset, dawn, night, warehouse, forest, apartment, studio, city, park, lobby) to preview how your model looks under different lighting conditions. Environment maps affect reflections on metallic surfaces.

05

Animation playback

If the GLB file includes animations, the editor detects and surfaces them with play and pause controls. You can preview all animations while editing materials or overlays.

06

GLB and USDZ export

Export to GLB for use in web viewers, game engines, and 3D applications. Export to USDZ for iOS AR Quick Look, which lets users place the model in their real-world environment from Safari or the Files app.

GLBWeb, game engines, Blender, Unity, Unreal
USDZiOS AR Quick Look, Apple Reality Composer
Benefits

Why Use the GLB Editor

🎨

Full Material Control

Edit color, metalness, roughness, and emissive intensity for every material in the model. Simulate any surface finish.

🖼️

Custom Texture Upload

Apply your own images as textures on any mesh. UV scale and offset controls let you position them precisely.

📱

USDZ for iOS AR

Export directly to USDZ for AR Quick Look on iPhone and iPad. Share the file via a link and it opens in AR instantly.

🔁

Animation Preservation

Animations embedded in the GLB file are preserved through editing and export. Play and preview them live inside the editor.

Who Uses It

Who Uses a Browser-Based GLB Editor

Editing 3D models without installing software is useful across product design, e-commerce, development, and education.

People using a 3D GLB editor for product design, AR, and education
01

E-commerce and Product Design

Create color variants of 3D product models without going back to Blender or Maya. Apply brand textures, change finish from matte to glossy, and export GLB for embedding in a product page.

02

AR Content Creators

Convert GLB models to USDZ for iOS AR Quick Look. Adjust materials so the model looks realistic under real-world lighting before distributing the file.

03

Game and Web Developers

Prototype material changes and texture assignments on game assets or web 3D models without a full DCC pipeline. Export modified GLBs ready for Three.js, Babylon.js, or Unity.

04

Architects and Visualizers

Swap material finishes on architectural 3D exports. Preview how the model looks under studio, city, or natural lighting before presenting to clients.

05

Educators and Students

Load scientific or educational 3D models in the browser. Add text labels, change colors to highlight parts, and export for embedding in slides or educational platforms.

06

Brand and Marketing Teams

Apply logo overlays and brand colors to 3D product prototypes. Export USDZ for AR demos and GLB for social media 3D posts without a designer in the loop.

Frequently Asked Questions

What is a GLB file?

GLB is the binary container format for glTF (GL Transmission Format), the standard for 3D models on the web. It bundles geometry, materials, textures, and animations into a single compact file — unlike OBJ or FBX which require separate texture files.

Which parts of a model can I edit?

You can edit all materials detected in the model: change base color, metalness, roughness, and emissive properties per material. You can also apply image textures, add 3D text overlays, add flat logo/image overlays, and change the environment lighting preset.

What is USDZ and when should I use it?

USDZ is Apple's format for AR Quick Look on iOS and macOS. When a user opens a USDZ file in Safari or the Files app on iPhone or iPad, it launches AR mode and places the 3D model in the real world. Use USDZ export when distributing AR experiences to Apple device users.

Are animations preserved when I edit and export?

Yes. The editor reads animation clips from the GLB file and preserves them during material edits and export. Both GLB and USDZ exports retain the animation data. You can preview animations in the editor before exporting.

What environment presets are available?

The editor includes: sunset, dawn, night, warehouse, forest, apartment, studio, city, park, and lobby. Environment maps affect reflections on metallic and glossy surfaces, letting you preview how the model looks under different lighting conditions.

What file size limits apply to the editor?

There is no enforced server-side limit since the model is processed entirely in the browser. In practice, very large GLB files (over 100 MB) may be slow to load depending on your device's GPU memory. Models under 50 MB typically load and render smoothly.

Get Started Free

Ready to Edit Your 3D Model?

Upload a GLB file, customize materials and textures, and export to GLB or USDZ in minutes.