3D Tool

Load and Arrange Multiple 3D Models in One Scene

Upload several GLB files at once and view them together. Arrange in a grid, reposition or rotate each model individually, add a 360° background, and export the combined scene.

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Load and Arrange Multiple 3D Models in One Scene
Free Tool

GLB Multi-Model Viewer

Load multiple GLB files into a shared 3D scene. Arrange, reposition, rotate each model, and export the combined scene.

Drop GLB files here

or click to browse — multiple files supported

Supports .glb (binary glTF 2.0) files

Multiple 3D GLB models loaded together in a browser viewer
01

Load Multiple Models at Once

Open Viewer
Repositioning a 3D model in a multi-model browser viewer
02

Reposition and Rotate Each Model

Open Viewer
Exporting a combined 3D scene as a GLB file from a browser
03

Export the Combined Scene as GLB

Open Viewer
How It Works

Arrange multiple GLB models in three steps

1

Upload your GLB files

Drag one or more GLB files onto the drop zone or click to browse. All models render in the same WebGL scene and are automatically arranged in a grid.

2

Select and adjust individual models

Click a model in the list panel to select it. Use position mode to move it with arrow controls, or rotation mode to rotate on any axis. Snap them together or spread them apart.

3

Export or screenshot the scene

Take a PNG screenshot of the current camera view, or export the full arrangement as a single combined GLB file for use in other 3D applications.

Deep Dive

What the Multi-Model Viewer Supports

Beyond single-model inspection, the multi-model viewer is designed for scene composition, asset comparison, and quick GLB assembly directly in the browser.

What the Multi-Model Viewer Supports
01

Multiple GLB files in one scene

Load as many GLB files as you need into a shared Three.js scene. Each model is placed in an auto-generated grid layout so they do not overlap on load. Models can be added incrementally without clearing the scene.

FormatGLB (binary glTF 2.0)
02

Per-model position and rotation control

Select any model from the panel list and enter position mode or rotation mode. Position mode uses directional arrow buttons to move the selected model on the XZ plane. Rotation mode lets you spin it on X, Y, or Z axis with adjustable step increments.

ControlsPosition mode, rotation mode, adjustable step sizes
03

Auto grid arrangement

The "Arrange in Grid" button recalculates the optimal grid spacing for all loaded models and repositions them evenly. Useful after adding or removing models to clean up the scene layout.

04

Combined GLB export

Export the entire scene as a single binary GLB file. The exporter traverses all loaded meshes, strips texture references that cannot be serialised across origins, and outputs a combined geometry file downloadable in one click.

Outputcombined_models.glb
05

360° equirectangular background

Upload any equirectangular panorama image as a 360° scene background. The image is mapped as an environment texture in Three.js, wrapping around the entire scene. Useful for compositing 3D models into real-world or stylised panorama environments.

FormatAny browser-supported image (JPEG, PNG, WebP)
06

Environment lighting and screenshot

Cycle through ten environment presets (city, sunset, dawn, night, warehouse, forest, apartment, studio, park, lobby) to control how PBR materials respond to lighting. Take a PNG screenshot of the current canvas view at any time.

PresetsCity, sunset, dawn, night, warehouse, and more
Benefits

Why Use the Multi-Model Viewer

📦

Multi-Model Scene

Load any number of GLB files into a single shared scene. Each model is auto-placed in a grid with no overlap.

🎯

Per-Model Control

Select any model and reposition or rotate it independently. Adjustable step sizes for coarse and fine placement.

🔗

Combined GLB Export

Export the entire arrangement as a single GLB file — useful for combining assets from different sources into one deliverable.

🌅

360° Background

Import an equirectangular panorama to wrap the scene in a photorealistic or stylised environment background.

Who Uses It

Who Uses a Multi-Model 3D Viewer

Loading and comparing multiple 3D assets in a single browser session saves time for game developers, product teams, educators, and 3D artists.

People using a multi-model 3D viewer for game dev, product design, and education
01

Game and XR Developers

Review multiple character, prop, or environment GLB assets side by side in the browser before importing them into Unity, Unreal, or a WebGL project. Compare proportions and check that models share the same scale without opening a full editor.

02

Product Designers

Load a set of product variants — different colorways, components, or configurations — into one scene to compare them visually. Use the screenshot feature to generate quick side-by-side reference images for stakeholder reviews.

03

3D Artists and Animators

Assemble multiple character or prop models into a composition, adjust their relative positions, and export the combined scene as a single GLB for handoff to a technical artist or for use in a real-time engine.

04

Architects and Visualizers

Combine furniture, fixture, and structural GLB exports from CAD tools into a single browser scene. Quickly review how different assets interact spatially without opening a full 3D application.

05

Educators and Researchers

Load several scientific, anatomical, or historical 3D models simultaneously for classroom comparison. The auto-grid layout makes it easy to display a collection of related models on the same screen.

06

E-commerce and Customization Teams

Preview multiple 3D product models in a shared scene to verify scale consistency and visual compatibility before publishing to a product catalogue or configurator.

Frequently Asked Questions

How is this different from the standard GLB Viewer?

The standard GLB Viewer loads one file at a time and focuses on single-model inspection with wireframe and animation playback. The Multi-Model Viewer loads several GLB files into a shared scene simultaneously, with per-model position and rotation controls, a grid arrangement tool, and the ability to export the combined scene as a new GLB file.

How many models can I load at once?

There is no hard limit set by the viewer. Practical limits depend on your device memory and GPU. Loading three to ten models under 20 MB each typically works smoothly on a modern desktop. Very large or complex models may slow down rendering when combined.

How do I move a model after it is loaded?

Click the model name in the model list panel (top left of the viewer) to select it. Then click the "Reposition Models" button below the canvas to enter position mode. Use the directional arrow buttons to move the selected model forward, backward, left, or right. Adjust the step size to control how far each press moves the model.

How do I rotate an individual model?

Select the model from the list panel, then click "Rotate Models" to enter rotation mode. Choose the axis (X, Y, or Z) and use the counter-clockwise or clockwise buttons to rotate. Adjust the step size in degrees, or click "Reset Rotation" to return to the original orientation.

What does the combined GLB export include?

The export includes all geometry from all loaded models, with their current positions and rotations applied. Texture data is stripped from the export because browser security restrictions prevent reading pixel data from cross-origin blob URLs. The exported file contains geometry, materials (color and surface properties), and transform data.

What is the 360° background feature?

You can upload an equirectangular panorama image (any JPEG, PNG, or WebP photo taken in 360° mode) and it will be mapped as the scene background using Three.js EquirectangularReflectionMapping. This lets you composite 3D models into a real-world or stylised panorama.

Which browsers support the viewer?

The viewer works on Chrome, Firefox, Edge, and Safari on desktop and mobile. WebGL 2.0 support is required. All modern browser versions from the past two years support this.

Get Started Free

Ready to View Multiple 3D Models Together?

Upload several GLB files, arrange them in a scene, and export the combined result as a single GLB.