3D Tool

Preview glTF and GLB Models in Your Browser, Instantly

Upload a GLB or a full glTF bundle (JSON + .bin files) and explore the model from every angle. PBR materials, embedded textures, and animations are handled automatically.

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Preview glTF and GLB Models in Your Browser, Instantly
Free Tool

glTF / GLB 3D Viewer

Upload a GLB or glTF bundle to explore PBR materials, play animations, toggle wireframe, and export a screenshot.

Drop your glTF or GLB file here

or click to browse your files

Supports .glb (single file) and .gltf + .bin bundles.
For multi-file glTF, select all files together.

Multiple 3D asset files being dropped into a browser glTF viewer
01

GLB and Multi-File glTF Supported

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A glTF model with metallic PBR materials shown in a browser viewer
02

PBR Materials and Animations

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A glTF model in wireframe mode in a browser viewer
03

Wireframe, Lighting, and Screenshot

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How It Works

View a glTF File in Three Steps

1

Upload your glTF or GLB file

Drop a GLB file for instant load, or drop a glTF bundle (the .gltf JSON, its .bin buffer files, and any texture images) all at once. The viewer resolves all external references automatically.

2

Explore the model

Orbit, zoom, and pan around the scene. PBR materials and textures are applied automatically. If the file contains animations, use the playback panel to play, pause, and switch between tracks.

3

Export a screenshot

Snap to a camera preset for a clean angle and click the screenshot button to download a PNG named after your model file.

Deep Dive

What the GLTF Viewer Supports

Built around the Three.js GLTFLoader and Drei hooks for the full glTF 2.0 feature set, including PBR materials, animations, and multi-file asset bundles.

What the GLTF Viewer Supports
01

GLB (Binary glTF)

GLB is the binary container format for glTF 2.0 that packages JSON, binary buffers, and textures into a single file. Drop a GLB and the viewer loads it instantly — no separate files needed. This is the recommended format for sharing and distribution.

FormatglTF 2.0 binary container
02

Multi-File glTF

A glTF asset often consists of a .gltf JSON file, one or more .bin buffer files containing mesh and animation data, and external texture images. Drop all of them together and the viewer reads the .bin files, encodes them as data URIs, and patches the JSON so the GLTFLoader resolves all references without a web server.

Supported.gltf + .bin + PNG/JPG textures
03

PBR Materials

glTF 2.0 uses a physically based rendering material model with metalness and roughness parameters, plus optional base color, normal, occlusion, and emissive texture maps. Three.js GLTFLoader maps these directly to MeshStandardMaterial, rendering the model with the same lighting response as in the authoring tool.

04

Animation Playback

glTF files can embed multiple named animation tracks that drive transforms, morph targets, or skinned mesh joints. When animations are detected, a playback panel appears below the viewer listing each track by name. Select a track and toggle play to preview it in the browser.

05

Wireframe Mode

Toggle wireframe to render all mesh surfaces as triangle edges, revealing the underlying polygon structure. Useful for inspecting mesh density, checking how skinned character topology is distributed, and verifying that geometry exported correctly from the authoring tool.

06

Camera Presets and Screenshot

Snap to Perspective, Front, Top, or Right views with one click. Enable auto-rotation for a turntable preview. Export the current viewport as a PNG named after the source file.

CameraPerspective, Front, Top, Right
ExportPNG, named after the source file
Benefits

Why Use It

📦

GLB and Multi-File glTF

Self-contained GLB files load with one drop. Multi-file glTF assets load when you drop the .gltf JSON together with its .bin and texture files.

PBR Materials

glTF 2.0 metalness, roughness, emissive, and normal maps are all parsed and rendered by Three.js, displaying the model as intended.

🎬

Animation Playback

Animations embedded in the glTF file are listed individually. Play, pause, or switch between tracks without leaving the browser.

📸

Screenshot Export

Capture any camera angle as a PNG for documentation, design reviews, or asset pipeline verification.

Who Uses It

Who Uses a Browser-Based GLTF Viewer

glTF 2.0 is the industry standard for 3D content delivery across web, AR, VR, and game pipelines. Designers, developers, and artists need quick previews without opening their full DCC tool.

People using a GLTF viewer for game development, web, AR, and design
01

Web and AR Developers

Preview glTF assets before embedding them in a WebGL scene, Three.js application, or AR experience. Verify PBR materials, check animation tracks, and confirm scale and orientation without a round trip through a DCC tool.

02

Game Artists and Developers

Inspect glTF character and environment exports from Blender, Maya, or 3ds Max. Check material assignments, verify animation tracks, and review mesh topology in wireframe before importing into a game engine.

03

Product and E-commerce Teams

Preview GLB product models used in 3D configurators, AR shopping experiences, and product pages. Confirm materials look correct under different lighting environments before publishing.

04

3D Artists and Designers

Quickly check glTF exports from modelling tools to confirm geometry, textures, and animation tracks are correct before handing off to an engineering or integration team.

05

Educators and Students

Load glTF models from online repositories and course materials in a browser without installing Three.js locally or opening a full DCC application. Preview geometry and animations on any device.

Frequently Asked Questions

What is a glTF file?

glTF (GL Transmission Format) is an open standard for 3D assets developed by the Khronos Group. It is designed for efficient transmission and loading of 3D scenes in real-time applications. A glTF asset can consist of a JSON descriptor file (.gltf), one or more binary buffer files (.bin) containing geometry and animation data, and external texture images. GLB is the binary container variant that packages all of these into a single file.

What is the difference between GLTF and GLB?

A .gltf file is a plain JSON descriptor that references external .bin buffer files and texture images stored alongside it. A .glb file is a binary container that packages the JSON, all binary buffers, and all textures into a single self-contained file. GLB is more convenient for distribution. Both formats are fully supported by this viewer.

How do I load a multi-file glTF asset?

Select or drop the .gltf JSON file together with its .bin buffer files and texture images in a single operation. The viewer reads the .bin files, converts them to base64 data URIs, and patches the GLTF JSON so the loader resolves all references in the browser without a web server.

How do I use the animation playback?

If the loaded file contains animations, a playback panel appears below the 3D viewer listing each animation track by name. Click a track to select it, then click Play to start playback. Click Stop to halt the animation. Auto-rotate is disabled while an animation is playing.

How do I navigate the model?

Left-click and drag to orbit around the scene. Scroll the mouse wheel to zoom in and out. Right-click and drag to pan the camera. Use the P/F/T/R buttons at the bottom-left of the viewer to snap to Perspective, Front, Top, and Right camera presets.

What does wireframe mode do?

Wireframe mode renders mesh surfaces as triangle edges instead of filled polygons. For glTF models this is useful for inspecting mesh density, verifying that skinned character topology exported correctly, and checking the geometry structure of complex multi-mesh scenes.

Is there a file size limit?

There is no server-imposed limit because all parsing and rendering happens entirely in your browser. Large glTF assets with high-resolution textures may load slowly on lower-powered devices, but typical glTF exports under 50 MB load within a few seconds.

Get Started Free

Ready to Inspect Your glTF File?

Upload a GLB or a full glTF bundle, explore PBR materials and animations, then export a screenshot.