3D Converter

Convert GLB to COLLADA for DCC and Engine Pipelines

Export GLB models to the COLLADA DAE format for import into Blender, Maya, Cinema 4D, Unity, or any pipeline that relies on the widely supported XML-based interchange format.

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Convert GLB to COLLADA for DCC and Engine Pipelines
Free Tool

Convert GLB to DAE

Upload a GLB file and download the converted DAE — all processing happens on the server.

Drop your GLB file here

or click to browse

Choose File

Accepts .glb files

A 3D scene hierarchy shown in a DCC tool after DAE import
01

Scene Hierarchy Preserved

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A UV-mapped 3D model imported into a DCC application
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Materials and UVs Transferred

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Multiple DCC applications open with the same imported model
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Supported Across DCC Tools and Engines

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How It Works

How to Convert GLB to DAE

1

Upload Your GLB File

Drag and drop a GLB file into the upload zone or click to browse. Files up to 100 MB are supported.

2

Sign In and Convert

Sign in to start the conversion. The server builds a COLLADA document from the GLB scene data.

3

Download the DAE

Once ready, click Download and import the DAE into your DCC tool or game engine.

Deep Dive

GLB and COLLADA: Delivery vs. Interchange

GLB and COLLADA: Delivery vs. Interchange
01

GLB: Web and Runtime Delivery

GLB is the binary glTF container built for real-time rendering on the web, in AR, and in game engines. It packs geometry, PBR materials, animations, and textures into a compact binary optimized for fast load times.

02

COLLADA: DCC Interchange

COLLADA (DAE) is an XML-based interchange format developed by Sony and now maintained by Khronos. Its verbose, human-readable structure makes it ideal for round-tripping assets between DCC tools, carrying scene hierarchy, materials, and animation data.

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When to Convert GLB to DAE

Convert when you need to import a web-ready GLB back into a DCC application for editing, when a pipeline requires COLLADA as its interchange step, or when you need an XML-readable format for inspection or custom parsing.

Benefits

Why Use It

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No Software to Install

The conversion runs on the server. No Blender scripts, no Assimp CLI, no local COLLADA libraries needed.

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Full Scene Graph

Node transforms, mesh groupings, and object hierarchy from the GLB are preserved in the COLLADA XML structure.

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Broad DCC Compatibility

COLLADA has been an industry standard since 2004. Blender, Maya, 3ds Max, Cinema 4D, Unity, Godot, and dozens more support it natively.

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Materials and UVs Preserved

Geometry normals, UV texture coordinates, and material base properties from the GLB are written into the COLLADA document for faithful re-import.

Who Uses It

Who Converts GLB to DAE

Who Converts GLB to DAE
01

3D Artists

Import GLB assets downloaded from the web into Blender, Maya, or Cinema 4D via COLLADA for further sculpting, rigging, or rendering.

02

Game Developers

Bring GLB source assets into Unity or Godot pipelines that use COLLADA as their preferred import format for scene setup and animation.

03

Animators

Convert static GLB geometry to COLLADA before adding rigs and keyframe animation in a DCC tool, then re-export in the final delivery format.

04

Architects and Visualizers

Import GLB environment models into Blender or 3ds Max via COLLADA for lighting setup, rendering, and architectural visualization production.

05

Pipeline Engineers

Use COLLADA as a readable XML intermediate when building custom asset pipelines that need to inspect, transform, or validate 3D scene data programmatically.

Frequently Asked Questions

Does the DAE output preserve the GLB scene hierarchy?

Yes. The GLB scene graph is mapped into COLLADA node and visual scene structures, preserving object groupings and parent-child relationships.

Are animations from the GLB included in the DAE?

Skeletal animations and node animations embedded in the GLB are written into the COLLADA animation library where supported by the conversion pipeline.

Which DCC tools can import the resulting DAE?

Blender, Maya, 3ds Max, Cinema 4D, Houdini, Unity, Godot, and most professional DCC tools support COLLADA DAE import natively without additional plugins.

What is the maximum GLB file size?

The converter supports GLB files up to 100 MB. Complex scenes with many meshes and embedded textures may produce large DAE files due to the XML verbosity of COLLADA.

Are embedded textures from the GLB accessible in the DAE?

Textures are extracted from the GLB and referenced in the COLLADA material definitions. Depending on the tool you import into, textures may be linked as external files alongside the DAE.

Get Started Free

Convert Your GLB to DAE Now

Upload your GLB and get a COLLADA DAE in seconds. No install, no manual steps.