Convert GLB to COLLADA for DCC and Engine Pipelines
Export GLB models to the COLLADA DAE format for import into Blender, Maya, Cinema 4D, Unity, or any pipeline that relies on the widely supported XML-based interchange format.
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Convert GLB to DAE
Upload a GLB file and download the converted DAE — all processing happens on the server.
Drop your GLB file here
or click to browse
Accepts .glb files


Scene Hierarchy Preserved
COLLADA is an XML format that stores the full scene graph including node transforms, mesh groupings, and object relationships. The converter maps the GLB scene hierarchy into the DAE structure so your model lands in DCC tools exactly as organised.
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Materials and UVs Transferred
Material definitions, UV texture coordinates, and geometry normals from the GLB are written into the COLLADA document, giving downstream DCC tools a solid starting point for further editing or rendering.
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Supported Across DCC Tools and Engines
COLLADA is natively supported by Blender, Maya, 3ds Max, Cinema 4D, Unity, Godot, and many more. Converting your GLB to DAE gives you a format with decades of industry adoption behind it.
Convert NowHow to Convert GLB to DAE
Upload Your GLB File
Drag and drop a GLB file into the upload zone or click to browse. Files up to 100 MB are supported.
Sign In and Convert
Sign in to start the conversion. The server builds a COLLADA document from the GLB scene data.
Download the DAE
Once ready, click Download and import the DAE into your DCC tool or game engine.
Deep Dive
GLB and COLLADA: Delivery vs. Interchange

Why Use It
No Software to Install
The conversion runs on the server. No Blender scripts, no Assimp CLI, no local COLLADA libraries needed.
Full Scene Graph
Node transforms, mesh groupings, and object hierarchy from the GLB are preserved in the COLLADA XML structure.
Broad DCC Compatibility
COLLADA has been an industry standard since 2004. Blender, Maya, 3ds Max, Cinema 4D, Unity, Godot, and dozens more support it natively.
Materials and UVs Preserved
Geometry normals, UV texture coordinates, and material base properties from the GLB are written into the COLLADA document for faithful re-import.
Who Uses It
Who Converts GLB to DAE

Frequently Asked Questions
Does the DAE output preserve the GLB scene hierarchy?
Yes. The GLB scene graph is mapped into COLLADA node and visual scene structures, preserving object groupings and parent-child relationships.
Are animations from the GLB included in the DAE?
Skeletal animations and node animations embedded in the GLB are written into the COLLADA animation library where supported by the conversion pipeline.
Which DCC tools can import the resulting DAE?
Blender, Maya, 3ds Max, Cinema 4D, Houdini, Unity, Godot, and most professional DCC tools support COLLADA DAE import natively without additional plugins.
What is the maximum GLB file size?
The converter supports GLB files up to 100 MB. Complex scenes with many meshes and embedded textures may produce large DAE files due to the XML verbosity of COLLADA.
Are embedded textures from the GLB accessible in the DAE?
Textures are extracted from the GLB and referenced in the COLLADA material definitions. Depending on the tool you import into, textures may be linked as external files alongside the DAE.
Convert Your GLB to DAE Now
Upload your GLB and get a COLLADA DAE in seconds. No install, no manual steps.